WebbFirearms (5e Weapons) Edit Firearms are optional weapons for a campaign, though they are a prerequisite for having the Gunslinger class in your game. They can only be wielded by classes with Firearms proficiency, and otherwise just function like a club would (1d4 bludgeoning simple weapon). WebbThis is part of the 5e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement ...
Brass Knuckle (5e Equipment) - D&D Wiki
WebbWeapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, … Webb22 jan. 2024 · A ranged weapon, such as a longbow or blowgun, always uses your Dexterity. A thrown melee weapon uses its normal attribute (for example, a thrown handaxe uses Strength, just as if you were using it as a melee weapon). Lastly, a spell attack uses your spellcasting modifier as determined by your class (either Intelligence, Wisdom, or … city area codes map
Barbarian - DND 5th Edition - Wikidot
Weapons with special rules are described here. 1. Lance.You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires … Visa mer Sometimes characters don't have their weapons and have to attack with whatever is close at hand. An improvised weapon includes any object you can wield in one or … Visa mer Some monsters that have immunity or resistance to non-magical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their … Visa mer WebbAn emeici is a thin metal rod with a sharp stabbing tip, mounted on a detachable ring for wearing on the middle finger. The weapon can thus be spun or thrown. They are usually wielded as a pair. Use the statistics for a dagger. Kama The kama was developed from the agricultural sickle. WebbWeapons: Simple weapons, shortswords Tools: Choose one type of artisan’s tools or one musical instrument Saving Throws: Strength, Dexterity Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth. Equipment. You start with the following equipment, in addition to the equipment granted by your background: city area transit